The skills you learn in the game have a huge impact on the way your character develops. Although they are not all directly related to battle, they can over time, advance your character beyond those which spend all their days training physical attributes... This intricate balance is difficult to master, but those that choose the best combination of skills are the players that reach the top 10! Skills become available to players at level 4.
Learning[]
When you level up to 4, only 2 skills will be available for you to advance; Learning and Subspace Detection. However, the special thing about the learning skill is that it opens your mind to new skills, allowing you to develop a new skills for every learning level (up to 18). After level 18, you require 2 learning levels to get a new skill to develop, but you cannot go above 30 learning without the academy.
For each level of the academy, you are able to develop your learning by 2 more levels over learning level 30. Max level of learning = 80.
List of skills[]
Learning | Academy level | Skill | Type | Brief description |
---|---|---|---|---|
N/A | - | Spiked skin | Battle | Deals backlash damage from melee attacks |
N/A | - | Negative aura | Battle | Deals backlash damage from spells |
N/A | - | Resistant skin | Battle | Negates spiked skin and negative aura |
0 | - | Learning | Other | Allows development of other skills |
0 | - | Subspace detection | Space-time | Increases the chance of finding burnt-out ancient stones during hunts |
1 | - | Map finding | Adventure | Increases the chance to find a map piece |
1 | - | Creative affinity | Space-time | Increases SE from duels |
2 | - | Singularity knowledge | Space-time | Increases XP from duels |
3 | - | Trapping | Animal | Increases the chance to capture monsters |
4 | - | Pet training | Animal | Lets you train pets to fight by your side |
5 | - | Chronocompensation | Space-time | Decreases the penalty time in duels/reuse times |
6 | - | Secondary Attack | Battle | Damages the opponent's pet with physical attacks |
7 | - | Leadership | Animal | Increases the number of pets you can capture |
8 | - | Continuum diminution | Space-time | Decreases the interval between two attacks against the same target |
9 | - | Heal wounds | Animal | Lets you help your pets, or yourself after duels |
10 | - | Elementary fusion | Space-time | Gives you more AP, faster hunts |
11 | - | Charisma | Animal | Improves the morale of your pets |
12 | - | Trade | Other | Lets you buy higher level items |
13 | - | Transcendal projection | Space-time | Protects part of your SE when you're attacked |
14 | - | Thievery | Other | Lets you steal burnt-out ancient stones in duels |
15 | - | Execution | Battle | Gives you more SE in duels if you execute your opponent |
16 | - | Toughness | Battle | Gives you extra rounds in battles |
17 | - | Shape reality | Space-time | Gives you more DP |
18 | - | Spectral manipulation | Space-time | Increases SE from hunts |
20 | - | Mind boost | Other | Boosts skills temporarily |
22 | - | Critical hit | Battle | Chance of double damage |
24 | - | Building | Other | Increases the efficiency of building (doesn't affect luck) |
26 | - | Soul-energy squeezing | Animal | Gives you SE from captured creatures |
28 | - | Intelligent pet | Animal | Accelerates your pets' development |
30 | - | Hard skin | Animal | Gives extra protection for pets |
32 | 1 | Oblivion | Other | Makes it possible to forget skills |
34 | 2 | Hatred of diamond | Battle | Increased stats against the diamond horde |
34 | 2 | Hatred of ruby | Battle | Increased stats against the ruby horde |
34 | 2 | Hatred of emerald | Battle | Increased stats against the emerald horde |
34 | 2 | Hatred of sapphire | Battle | Increased stats against the sapphire horde |
36 | 3 | Critical spell | Battle | Increases the damage of spells |
38 | 4 | Horde making | Animal | Lets you use more pets in battles |
40 | 5 | Transplantation | Space-time | Decreases the cost of improving skills |
41 | 6 | Detect traps | Adventure | Used for adventure tests |
41 | 6 | Climbing | Adventure | Used for adventure tests |
41 | 6 | Pick locks | Adventure | Used for adventure tests |
42 | 6 | Secondary spell | Battle | Damages the opponent's pet with spells |
44 | 7 | Disadvanced development | Space-time | Decreases XP from hunts and DG fights |
44 | 7 | Energy harness | Space-time | Increases the minimum loot from duels |
46 | 8 | Magical regeneration | Other | Lets you heal yourself using SP |
48 | 9 | Manaconstruction | Other | Lets you build using SP |
50 | 10 | Ultraspecialisation | Space-time | Decreases the cost of improving the specialized ability |
56 | 13 | Expert hunt | Space-time | Increases chance of finding bigger creatures, increases SE from hunts |
60 | 15 | Epic specialization | Space-time | Lets you attack the epic monster more often |
70 | 20 | Mytokronit Knowledge | Animal | Helps you find Grey Mytokronits during hunt |
As you can see from this table, skills can be from the same category. Each category has a description and a general overview of what that skill will affect.
Space-time control skills[]
These skills manipulate reality, going against the rules of the world and advancing your harnessing ability of different resources (XP, SE, DP, AP). They also help you find ways to minimize your costs via loop-holes only a Doomlord/lady can exploit.
- Elementary fusion
- Continuum diminution
- Chronocompensation
- Spectral manipulation
- Singularity knowledge
- Subspace detection
- Creative affinity
- Transcendal projection
- Shape reality
- Transplantation
- Ultraspecialisation
- Expert hunt
- Epic specialization
- Energy harness
Animal Related skills[]
The charisma the doomlord and ladies ooze enable them to command lesser creatures to their will. The Animal related skills make it easier to train, command, control and heal your pets.
- Trapping
- Pet training
- Charisma
- Intelligent pet
- Hard skin
- Heal wounds
- Soul-energy squeezing
- Leadership
- Horde making
Battle Skills[]
These skills take training to the next level, thinking about where to strike rather than how hard in order to maximise damage. This extra guidance can give an unexpected advantage in a battle.
- Toughness
- Execution
- Critical Hit
- Critical Spell
- Secondary Hit
- Secondary Spell
- Hatred of Hordes
- Spiked skin
- Negative aura
- Resistant skin
Adventure Skills[]
Often, you will stumble across an adventure which requires more rudimentary skills. In order to prepare yourself for these when they come, you have the opportunity to train in advance.
Other Skills[]
Costs[]
Cost of increasing a skill depends on 2 things: Current skill level and total skill level.
x = current skill level
y = total skill level
cost of +1 to the skill = ((x + 1)* 100)+(y* 10) (NOT including transplantation or other reductions)
You can reduce the cost of developing a skill by
- Increasing your transplantation skill (25% discount at level 50)
- Star Sapphire (5% discount)
- Ring of the East (3% discount)
- Sapphire Ancient ring (5% discount)
- Absolute Absorber (5% discount)
- Krakoch Abosrber (5% discount)
- Ring of the Centaur (5% discount)
- Ring of Magnificator (5% discount)
- Greater Detecter (6% discount)
- Ring of the Ice God (6% discount)
- Ring of Leah (6% discount)
- Ancient ring of Improvement (7% discount)
- Tricky ring (7% discount)
- Ring of luck (7% discount)